armory/blender/arm/logicnode/trait/LN_get_object_trait.py

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from arm.logicnode.arm_nodes import *
class GetTraitNode(ArmLogicTreeNode):
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"""Searches for a trait with the specified name which is applied to the
given object and returns that trait."""
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bl_idname = 'LNGetTraitNode'
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bl_label = 'Get Object Trait'
arm_version = 1
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def init(self, context):
super(GetTraitNode, self).init(context)
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self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketString', 'Name')
self.add_output('NodeSocketShader', 'Trait')
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add_node(GetTraitNode, category=PKG_AS_CATEGORY)