armory/blender/arm/logicnode/animation_animation_state.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class AnimationStateNode(Node, ArmLogicTreeNode):
'''Animation state node'''
bl_idname = 'LNAnimationStateNode'
bl_label = 'Animation State'
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bl_icon = 'NONE'
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def init(self, context):
self.inputs.new('ArmNodeSocketObject', 'Object')
self.outputs.new('NodeSocketBool', 'Is Playing')
self.outputs.new('NodeSocketString', 'Action')
self.outputs.new('NodeSocketInt', 'Frame')
add_node(AnimationStateNode, category='Animation')