2016-07-28 13:21:27 +02:00
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#version 450
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D tex;
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uniform sampler2D tex2;
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in vec2 texCoord;
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void main() {
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vec3 col = texture(tex, texCoord).rgb;
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vec3 col2 = texture(tex2, texCoord).rgb;
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2016-07-31 11:49:55 +02:00
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gl_FragColor.rgb = mix(col, col2, 0.5);
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// gl_FragColor.rgb = (col + col2) / 2.0;
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2016-07-28 13:21:27 +02:00
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// gl_FragColor.rgb = col;
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}
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