armory/blender/logicnode/value_transform.py

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2017-03-06 02:29:03 +01:00
import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from logicnode.arm_nodes import *
class TransformNode(Node, ArmLogicTreeNode):
'''Transform node'''
bl_idname = 'TransformNodeType'
bl_label = 'Transform'
bl_icon = 'SOUND'
def init(self, context):
self.inputs.new('NodeSocketVector', "Location")
self.inputs.new('NodeSocketVector', "Rotation")
self.inputs.new('NodeSocketVector', "Scale")
self.inputs[-1].default_value = [1.0, 1.0, 1.0]
self.outputs.new('NodeSocketString', "Transform")
add_node(TransformNode, category='Value')