armory/Shaders/include/pass.vert.glsl

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#version 450
in vec2 pos;
out vec2 texCoord;
void main() {
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// Scale vertex attribute to 0-1 range
const vec2 madd = vec2(0.5, 0.5);
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texCoord = pos.xy * madd + madd;
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#ifdef _InvY
texCoord.y = 1.0 - texCoord.y;
#endif
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gl_Position = vec4(pos.xy, 0.0, 1.0);
}