armory/Shaders/blend_pass/blend_pass.json

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{
"contexts": [
{
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"name": "blend_pass",
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"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
"blend_source": "blend_one",
"blend_destination": "blend_one",
"blend_operation": "add",
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"links": [],
"texture_params": [],
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"vertex_shader": "../include/pass.vert.glsl",
"fragment_shader": "../include/pass_copy.frag.glsl"
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}
]
}