armory/Sources/armory/logicnode/OnActionMarkerNode.hx

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package armory.logicnode;
import iron.object.Object;
class OnActionMarkerNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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tree.notifyOnInit(init);
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}
function init() {
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var object: Object = inputs[0].get();
var marker: String = inputs[1].get();
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if (object == null) return;
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var animation = object.animation;
if (animation == null) animation = object.getParentArmature(object.name);
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animation.notifyOnMarker(marker, function() { runOutput(0); });
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}
}