2017-04-08 20:05:35 +02:00
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package armory.logicnode;
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2017-11-20 15:16:52 +01:00
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import iron.math.Vec4;
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2021-10-20 21:51:11 +02:00
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import iron.math.Vec2;
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import iron.App;
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2017-04-08 20:05:35 +02:00
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class WorldToScreenSpaceNode extends LogicNode {
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2019-12-19 23:54:08 +01:00
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public var property0: String;
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2017-04-08 20:05:35 +02:00
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var v = new Vec4();
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2019-12-19 23:54:08 +01:00
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public function new(tree: LogicTree) {
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2017-04-08 20:05:35 +02:00
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super(tree);
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}
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2019-12-19 23:54:08 +01:00
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override function get(from: Int): Dynamic {
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var v1: Vec4 = inputs[0].get();
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2018-06-14 14:52:05 +02:00
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if (v1 == null) return null;
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2017-04-08 20:05:35 +02:00
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2017-11-20 15:16:52 +01:00
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var cam = iron.Scene.active.camera;
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2017-04-08 20:05:35 +02:00
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v.setFrom(v1);
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v.applyproj(cam.V);
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v.applyproj(cam.P);
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2021-10-20 21:51:11 +02:00
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var w = App.w();
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var h = App.h();
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2017-04-08 20:05:35 +02:00
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2021-10-20 21:51:11 +02:00
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return new Vec2((v.x + 1) * 0.5 * w, (-v.y + 1) * 0.5 * h);
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2017-04-08 20:05:35 +02:00
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}
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}
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