armory/blender/arm/logicnode/event/LN_on_update.py

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from arm.logicnode.arm_nodes import *
class OnUpdateNode(ArmLogicTreeNode):
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"""Activates the output on every frame.
@option Update: (default) activates the output every frame.
@option Late Update: activates the output after all non-late updates are calculated.
@option Physics Pre-Update: activates the output before calculating the physics.
Only available when using a physics engine."""
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bl_idname = 'LNOnUpdateNode'
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bl_label = 'On Update'
arm_version = 1
property0: EnumProperty(
items = [('Update', 'Update', 'Update'),
('Late Update', 'Late Update', 'Late Update'),
('Physics Pre-Update', 'Physics Pre-Update', 'Physics Pre-Update')],
name='On', default='Update')
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def init(self, context):
super(OnUpdateNode, self).init(context)
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self.add_output('ArmNodeSocketAction', 'Out')
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def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(OnUpdateNode, category=PKG_AS_CATEGORY)