armory/blender/arm/logicnode/object/LN_mesh.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class MeshNode(Node, ArmLogicTreeNode):
'''Mesh node'''
bl_idname = 'LNMeshNode'
bl_label = 'Mesh'
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bl_icon = 'NONE'
property0_get: PointerProperty(name='', type=bpy.types.Mesh)
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def init(self, context):
self.outputs.new('NodeSocketShader', 'Mesh')
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0_get', bpy.data, 'meshes', icon='NONE', text='')
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add_node(MeshNode, category=MODULE_AS_CATEGORY)