armory/blender/arm/logicnode/operator_remove_object.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
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class RemoveObjectNode(Node, ArmLogicTreeNode):
'''Remove object node'''
bl_idname = 'LNRemoveObjectNode'
bl_label = 'Remove Object'
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bl_icon = 'GAME'
def init(self, context):
self.inputs.new('NodeSocketShader', "In")
self.inputs.new('NodeSocketShader', "Object")
self.outputs.new('NodeSocketShader', "Out")
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add_node(RemoveObjectNode, category='Operator')