armory/blender/arm/logicnode/physics/LN_apply_force_at_location.py

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from arm.logicnode.arm_nodes import *
class ApplyForceAtLocationNode(ArmLogicTreeNode):
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"""Applies force in the given rigid body at the given position.
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@seeNode Apply Force
@seeNode Apply Impulse
@seeNode Apply Impulse At Location
@input Force: the force vector
@input Force On Local Axis: if `true`, interpret the force vector as in
object space
@input Location: the location where to apply the force
@input Location On Local Axis: if `true`, use the location relative
to the objects location, otherwise use world coordinates
"""
bl_idname = 'LNApplyForceAtLocationNode'
bl_label = 'Apply Force At Location'
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arm_section = 'force'
arm_version = 1
def init(self, context):
super(ApplyForceAtLocationNode, self).init(context)
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self.add_input('ArmNodeSocketAction', 'In')
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self.add_input('ArmNodeSocketObject', 'RB')
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self.add_input('NodeSocketVector', 'Force')
self.add_input('NodeSocketBool', 'Force On Local Axis')
self.add_input('NodeSocketVector', 'Location')
self.add_input('NodeSocketBool', 'Location On Local Axis')
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self.add_output('ArmNodeSocketAction', 'Out')