armory/blender/arm/logicnode/animation/LN_action.py

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from arm.logicnode.arm_nodes import *
class AnimActionNode(ArmLogicTreeNode):
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"""Stores the given action as a variable."""
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bl_idname = 'LNAnimActionNode'
bl_label = 'Action'
arm_version = 1
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def init(self, context):
super(AnimActionNode, self).init(context)
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self.add_input('ArmNodeSocketAnimAction', 'Action')
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self.add_output('ArmNodeSocketAnimAction', 'Action', is_var=True)
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add_node(AnimActionNode, category=PKG_AS_CATEGORY)