armory/blender/arm/logicnode/animation/LN_get_action_state.py

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from arm.logicnode.arm_nodes import *
class AnimationStateNode(ArmLogicTreeNode):
"""Returns the information about the current action of the given object."""
bl_idname = 'LNAnimationStateNode'
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bl_label = 'Get Action State'
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arm_version = 1
def init(self, context):
super(AnimationStateNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_output('NodeSocketString', 'Action')
self.add_output('NodeSocketInt', 'Frame')
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self.add_output('NodeSocketBool', 'Is Paused')
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add_node(AnimationStateNode, category=PKG_AS_CATEGORY)