armory/blender/arm/logicnode/canvas/LN_set_canvas_text.py

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from arm.logicnode.arm_nodes import *
class CanvasSetTextNode(ArmLogicTreeNode):
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"""Sets the text of the given UI element."""
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bl_idname = 'LNCanvasSetTextNode'
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bl_label = 'Set Canvas Text'
arm_version = 1
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def init(self, context):
super(CanvasSetTextNode, self).init(context)
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self.add_input('ArmNodeSocketAction', 'In')
self.add_input('NodeSocketString', 'Element')
self.add_input('NodeSocketString', 'Text')
self.add_output('ArmNodeSocketAction', 'Out')
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add_node(CanvasSetTextNode, category=PKG_AS_CATEGORY)