armory/blender/arm/logicnode/action_array_remove.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class ArrayRemoveNode(Node, ArmLogicTreeNode):
'''Array remove node'''
bl_idname = 'LNArrayRemoveNode'
bl_label = 'Array Remove'
bl_icon = 'GAME'
def init(self, context):
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self.inputs.new('ArmNodeSocketAction', 'In')
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self.inputs.new('NodeSocketShader', 'Array')
self.inputs.new('NodeSocketInt', 'Index')
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self.outputs.new('ArmNodeSocketAction', 'Out')
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add_node(ArrayRemoveNode, category='Action')