armory/raw/blur_edge_pass/blur_edge_pass.shader.json

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{
"contexts": [
{
"id": "blur_edge_pass_x",
"params": [
{
"id": "depth_write",
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"value": "false"
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},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
}
],
"links": [
{
"id": "dir",
"link": "_vec2x"
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},
{
"id": "screenSize",
"link": "_screenSize"
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}
],
"texture_params": [],
"vertex_shader": "blur_edge_pass.vert.glsl",
"fragment_shader": "blur_edge_pass.frag.glsl"
},
{
"id": "blur_edge_pass_y",
"params": [
{
"id": "depth_write",
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"value": "false"
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},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
}
],
"links": [
{
"id": "dir",
"link": "_vec2y"
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},
{
"id": "screenSize",
"link": "_screenSize"
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}
],
"texture_params": [],
"vertex_shader": "blur_edge_pass.vert.glsl",
"fragment_shader": "blur_edge_pass.frag.glsl"
}
]
}