armory/blender/arm/material/mat_state.py

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data = None # ShaderData
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material = None
nodes = None
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mat_users = None
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bind_constants = None # Merged with mat_context bind constants
bind_textures = None # Merged with mat_context bind textures
batch = False
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texture_grad = False # Sample textures using textureGrad()
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con_mesh = None # Mesh context