armory/Sources/armory/logicnode/CanvasSetAssetNode.hx

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package armory.logicnode;
import iron.Scene;
import armory.trait.internal.CanvasScript;
class CanvasSetAssetNode extends LogicNode {
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var canvas: CanvasScript;
var element: String;
var asset: String;
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public function new(tree: LogicTree) {
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super(tree);
}
#if arm_ui
function update() {
if (!canvas.ready) return;
tree.removeUpdate(update);
canvas.getElement(element).asset = asset;
runOutput(0);
}
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override function run(from: Int) {
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element = inputs[1].get();
asset = Std.string(inputs[2].get());
canvas = Scene.active.getTrait(CanvasScript);
if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript);
// Ensure canvas is ready
tree.notifyOnUpdate(update);
update();
}
#end
}