armory/blender/arm/logicnode/logic/LN_merge.py

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from arm.logicnode.arm_nodes import *
class MergeNode(ArmLogicTreeNode):
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"""Runs the output when any connected input is running. The output execution will vary depending of inputs connected to it running."""
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bl_idname = 'LNMergeNode'
bl_label = 'Merge'
arm_version = 1
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def __init__(self):
array_nodes[str(id(self))] = self
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def init(self, context):
super(MergeNode, self).init(context)
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self.add_output('ArmNodeSocketAction', 'Out')
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def draw_buttons(self, context, layout):
row = layout.row(align=True)
op = row.operator('arm.node_add_input', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'ArmNodeSocketAction'
op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
add_node(MergeNode, category=PKG_AS_CATEGORY, section='flow')