armory/blender/arm/logicnode/animation/LN_set_parent_bone.py

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from arm.logicnode.arm_nodes import *
class SetParentBoneNode(ArmLogicTreeNode):
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"""Sets the given object parent to the given bone."""
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bl_idname = 'LNSetParentBoneNode'
bl_label = 'Set Parent Bone'
arm_version = 1
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def init(self, context):
super(SetParentBoneNode, self).init(context)
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self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('ArmNodeSocketObject', 'Parent', default_value='Parent')
self.add_input('NodeSocketString', 'Bone', default_value='Bone')
self.add_output('ArmNodeSocketAction', 'Out')
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add_node(SetParentBoneNode, category=PKG_AS_CATEGORY, section='armature')