armory/raw/ssr_pass/ssr_pass.shader.json

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{
"contexts": [
{
"id": "ssr_pass",
"params": [
{
"id": "depth_write",
"value": "true"
},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
}
],
"links": [
{
"id": "P",
"link": "_projectionMatrix"
},
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{
"id": "tiV",
"link": "_transposeInverseViewMatrix"
},
{
"id": "invP",
"link": "_inverseProjectionMatrix"
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}
],
"texture_params": [],
"vertex_shader": "ssr_pass.vert.glsl",
"fragment_shader": "ssr_pass.frag.glsl"
}
]
}