armory/blender/arm/logicnode/action_remove_active_scene.py

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2017-04-08 20:05:35 +02:00
import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class RemoveActiveSceneNode(Node, ArmLogicTreeNode):
'''Remove active scene node'''
bl_idname = 'LNRemoveActiveSceneNode'
bl_label = 'Remove Active Scene'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.outputs.new('ArmNodeSocketAction', 'Out')
add_node(RemoveActiveSceneNode, category='Action')