50 lines
1.8 KiB
Python
50 lines
1.8 KiB
Python
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import bpy
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from bpy.props import *
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from bpy.types import Node, NodeSocket
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from arm.logicnode.arm_nodes import *
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class GamepadNode(Node, ArmLogicTreeNode):
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'''Gamepad node'''
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bl_idname = 'LNGamepadNode'
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bl_label = 'Gamepad'
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bl_icon = 'CURVE_PATH'
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property0 = EnumProperty(
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items = [('Down', 'Down', 'Down'),
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('Started', 'Started', 'Started'),
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('Released', 'Released', 'Released')],
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# ('Moved Left', 'Moved Left', 'Moved Left'),
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# ('Moved Right', 'Moved Right', 'Moved Right'),],
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name='', default='Started')
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property1 = EnumProperty(
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items = [('cross', 'cross / a', 'cross / a'),
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('circle', 'circle / b', 'circle / b'),
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('square', 'square / x', 'square / x'),
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('triangle', 'triangle / y', 'triangle / y'),
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('l1', 'l1', 'l1'),
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('r1', 'r1', 'r1'),
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('l2', 'l2', 'l2'),
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('r2', 'r2', 'r2'),
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('share', 'share', 'share'),
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('options', 'options', 'options'),
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('l3', 'l3', 'l3'),
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('r3', 'r3', 'r3'),
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('up', 'up', 'up'),
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('down', 'down', 'down'),
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('left', 'left', 'left'),
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('right', 'right', 'right'),
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('home', 'home', 'home'),
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('touchpad', 'touchpad', 'touchpad'),],
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name='', default='cross')
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def init(self, context):
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self.outputs.new('NodeSocketFloat', 'Value')
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self.inputs.new('NodeSocketInt', 'Gamepad')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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layout.prop(self, 'property1')
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add_node(GamepadNode, category='Input')
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