2017-03-28 14:30:51 +02:00
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{
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"contexts": [
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{
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"name": "matid_to_depth",
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"depth_write": true,
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"compare_mode": "always",
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"color_write_red": false,
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"color_write_green": false,
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"color_write_blue": false,
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"color_write_alpha": false,
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"cull_mode": "none",
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"links": [],
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"texture_params": [],
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2017-12-20 15:37:58 +01:00
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"vertex_shader": "../include/pass.vert.glsl",
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2017-03-28 14:30:51 +02:00
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"fragment_shader": "matid_to_depth.frag.glsl"
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}
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]
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}
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