armory/Shaders/smaa_neighborhood_blend/smaa_neighborhood_blend.vert.glsl

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#version 450
in vec2 pos;
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uniform vec2 screenSizeInv;
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out vec2 texCoord;
out vec4 offset;
void main() {
// Scale vertex attribute to [0-1] range
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const vec2 madd = vec2(0.5, 0.5);
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texCoord = pos.xy * madd + madd;
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#ifdef _InvY
texCoord.y = 1.0 - texCoord.y;
#endif
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// Neighborhood Blending Vertex Shader
//void SMAANeighborhoodBlendingVS(vec2 texcoord, out vec4 offset) {
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offset = screenSizeInv.xyxy * vec4(1.0, 0.0, 0.0, 1.0) + texCoord.xyxy;
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//}
gl_Position = vec4(pos.xy, 0.0, 1.0);
}