armory/blender/arm/logicnode/input/LN_on_tap_screen.py

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from arm.logicnode.arm_nodes import *
# Class OnTapScreen
class OnTapScreen(ArmLogicTreeNode):
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"""Activates the output on tap screen event.
@input Duration: touching time
@input Interval: interval between taps
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@input Repeat: repetitions amount to validate
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@output Done: the sequence success
@output Fail: the the sequence failure
@output Tap Number: number of the last tap
@output Coords: the coordinates of the last tap
"""
bl_idname = 'LNOnTapScreen'
bl_label = 'On Tap Screen'
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arm_section = 'Input'
arm_version = 1
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def init(self, context):
super(OnTapScreen, self).init(context)
self.add_input('NodeSocketFloat', 'Duration')
self.inputs[-1].default_value = 0.3
self.add_input('NodeSocketFloat', 'Interval')
self.inputs[-1].default_value = 0.0
self.add_input('NodeSocketInt', 'Repeat')
self.inputs[-1].default_value = 2
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self.add_output('ArmNodeSocketAction', 'Done')
self.add_output('ArmNodeSocketAction', 'Fail')
self.add_output('ArmNodeSocketAction', 'Tap')
self.add_output('NodeSocketInt', 'Tap Number')
self.add_output('NodeSocketVector', 'Coords')