armory/blender/arm/logicnode/action_set_mesh.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
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class SetMeshNode(Node, ArmLogicTreeNode):
'''Set mesh node'''
bl_idname = 'LNSetMeshNode'
bl_label = 'Set Mesh'
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bl_icon = 'NONE'
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def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
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self.inputs.new('NodeSocketShader', 'Mesh')
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self.outputs.new('ArmNodeSocketAction', 'Out')
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add_node(SetMeshNode, category='Action')