armory/blender/arm/logicnode/array_remove_value.py

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import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class ArrayRemoveValueNode(Node, ArmLogicTreeNode):
'''Array remove value node'''
bl_idname = 'LNArrayRemoveValueNode'
bl_label = 'Array Remove Value'
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bl_icon = 'NONE'
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# def __init__(self):
# array_nodes[str(id(self))] = self
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def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
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self.inputs.new('ArmNodeSocketArray', 'Array')
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self.inputs.new('NodeSocketShader', 'Value')
self.outputs.new('ArmNodeSocketAction', 'Out')
self.outputs.new('NodeSocketShader', 'Value')
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# def draw_buttons(self, context, layout):
# row = layout.row(align=True)
# op = row.operator('arm.node_add_input_value', text='New', icon='PLUS', emboss=True)
# op.node_index = str(id(self))
# op.socket_type = 'NodeSocketShader'
# op2 = row.operator('arm.node_remove_input_value', text='', icon='X', emboss=True)
# op2.node_index = str(id(self))
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add_node(ArrayRemoveValueNode, category='Array')