2018-01-31 00:31:07 +01:00
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package armory.logicnode;
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import iron.Scene;
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import armory.trait.internal.CanvasScript;
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class CanvasSetTextNode extends LogicNode {
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var canvas:CanvasScript;
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var element:String;
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2018-10-25 10:23:00 +02:00
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var text:String;
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2018-01-31 00:31:07 +01:00
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public function new(tree:LogicTree) {
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super(tree);
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}
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2018-01-31 09:25:25 +01:00
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#if arm_ui
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2018-01-31 00:31:07 +01:00
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function update() {
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if (!canvas.ready) return;
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tree.removeUpdate(update);
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2018-10-25 10:23:00 +02:00
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canvas.getElement(element).text = text;
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2018-10-22 10:10:33 +02:00
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runOutput(0);
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2018-01-31 00:31:07 +01:00
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}
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2018-10-22 10:10:33 +02:00
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override function run(from:Int) {
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2018-01-31 00:31:07 +01:00
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element = inputs[1].get();
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2018-10-25 10:23:00 +02:00
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text = Std.string(inputs[2].get());
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2018-01-31 00:31:07 +01:00
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canvas = Scene.active.getTrait(CanvasScript);
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2018-05-05 12:52:35 +02:00
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if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript);
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2018-01-31 00:31:07 +01:00
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2018-10-25 10:23:00 +02:00
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// Ensure canvas is ready
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2018-01-31 00:31:07 +01:00
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tree.notifyOnUpdate(update);
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update();
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}
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2018-01-31 09:25:25 +01:00
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#end
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2018-01-31 00:31:07 +01:00
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}
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