2016-07-31 23:25:33 +02:00
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#version 450
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2017-12-13 14:21:42 +01:00
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#include "compiled.glsl"
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2016-07-31 23:25:33 +02:00
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uniform sampler2D tex;
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in vec2 texCoord;
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2016-10-12 17:52:27 +02:00
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out vec4 fragColor;
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2016-07-31 23:25:33 +02:00
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void main() {
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vec4 col = texture(tex, texCoord);
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2017-03-11 01:50:47 +01:00
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fragColor.rgb = vec4(col.r * 10.0, col.g * 10.0, 0.0);
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2016-07-31 23:25:33 +02:00
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}
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