armory/Shaders/ssr_pass/ssr_pass.json

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{
"contexts": [
{
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"name": "ssr_pass",
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"depth_write": false,
"compare_mode": "always",
"cull_mode": "none",
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"links": [
{
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"name": "P",
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"link": "_projectionMatrix"
},
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{
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"name": "tiV",
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"link": "_transposeInverseViewMatrix"
},
{
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"name": "invP",
"link": "_inverseProjectionMatrix"
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}
],
"texture_params": [],
"vertex_shader": "ssr_pass.vert.glsl",
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"vertex_shader_path": "../include/pass_viewray2.vert.glsl",
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"fragment_shader": "ssr_pass.frag.glsl"
}
]
}