2016-07-31 23:25:33 +02:00
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{
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"contexts": [
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{
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2016-08-25 00:26:01 +02:00
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"name": "debug_velocity",
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2016-07-31 23:25:33 +02:00
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"params": [
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{
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2016-08-25 00:26:01 +02:00
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"name": "depth_write",
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2016-07-31 23:25:33 +02:00
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"value": "false"
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},
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{
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2016-08-25 00:26:01 +02:00
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"name": "compare_mode",
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2016-07-31 23:25:33 +02:00
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"value": "always"
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},
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{
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2016-08-25 00:26:01 +02:00
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"name": "cull_mode",
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2016-07-31 23:25:33 +02:00
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"value": "none"
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}
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],
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"links": [],
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"texture_params": [],
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"vertex_shader": "debug_velocity.vert.glsl",
|
2016-10-17 02:29:37 +02:00
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"vertex_shader_path": "../include/pass.vert.glsl",
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2016-07-31 23:25:33 +02:00
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"fragment_shader": "debug_velocity.frag.glsl"
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}
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]
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}
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