armory/Shaders/translucent_resolve/translucent_resolve.shader.json

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{
"contexts": [
{
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"name": "translucent_resolve",
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"params": [
{
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"name": "depth_write",
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"value": "false"
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},
{
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"name": "compare_mode",
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"value": "always"
},
{
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"name": "cull_mode",
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"value": "none"
},
{
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"name": "blend_source",
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"value": "source_alpha"
},
{
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"name": "blend_destination",
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"value": "inverse_source_alpha"
},
{
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"name": "blend_operation",
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"value": "add"
},
{
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"name": "alpha_blend_source",
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"value": "source_alpha"
},
{
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"name": "alpha_blend_destination",
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"value": "inverse_source_alpha"
},
{
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"name": "alpha_blend_operation",
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"value": "add"
}
],
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"links": [],
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"vertex_shader": "translucent_resolve.vert.glsl",
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"vertex_shader_path": "../include/pass.vert.glsl",
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"fragment_shader": "translucent_resolve.frag.glsl"
}
]
}