Use DrawOrder.Distance as default
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aafddfba76
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@ -55,9 +55,9 @@ class Starter {
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#if arm_patch
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iron.Scene.getRenderPath = getRenderPath;
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#end
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#if arm_draworder_dist
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iron.RenderPath.active.drawOrder = iron.RenderPath.DrawOrder.Distance;
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#end // else shader
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#if arm_draworder_shader
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iron.RenderPath.active.drawOrder = iron.RenderPath.DrawOrder.Shader;
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#end // else Distance
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});
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});
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});
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@ -263,8 +263,8 @@ project.addSources('Sources');
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if rpdat.arm_particles != 'Off':
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assets.add_khafile_def('arm_particles')
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if rpdat.rp_draw_order == 'Distance':
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assets.add_khafile_def('arm_draworder_dist')
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if rpdat.rp_draw_order == 'Shader':
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assets.add_khafile_def('arm_draworder_shader')
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if arm.utils.get_viewport_controls() == 'azerty':
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assets.add_khafile_def('arm_azerty')
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