Use DrawOrder.Distance as default

This commit is contained in:
luboslenco 2019-03-11 10:32:31 +01:00
parent aafddfba76
commit 00fb2cd511
2 changed files with 5 additions and 5 deletions

View file

@ -55,9 +55,9 @@ class Starter {
#if arm_patch
iron.Scene.getRenderPath = getRenderPath;
#end
#if arm_draworder_dist
iron.RenderPath.active.drawOrder = iron.RenderPath.DrawOrder.Distance;
#end // else shader
#if arm_draworder_shader
iron.RenderPath.active.drawOrder = iron.RenderPath.DrawOrder.Shader;
#end // else Distance
});
});
});

View file

@ -263,8 +263,8 @@ project.addSources('Sources');
if rpdat.arm_particles != 'Off':
assets.add_khafile_def('arm_particles')
if rpdat.rp_draw_order == 'Distance':
assets.add_khafile_def('arm_draworder_dist')
if rpdat.rp_draw_order == 'Shader':
assets.add_khafile_def('arm_draworder_shader')
if arm.utils.get_viewport_controls() == 'azerty':
assets.add_khafile_def('arm_azerty')