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// Reference: https://github.com/armory3d/armory_docs/blob/master/dev/renderpath.md
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package armory.renderpath;
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import iron.RenderPath;
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@ -887,6 +888,13 @@ class RenderPathCreator {
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}
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#end
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// We are just about to enter compositing, add more custom passes here
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// #if rp_custom_pass
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// {
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// }
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// #end
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// Begin compositor
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#if rp_autoexposure
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{
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path.generateMipmaps("tex");
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@ -919,6 +927,7 @@ class RenderPathCreator {
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path.drawShader("copy_pass/copy_pass/copy_pass");
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}
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#end
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// End compositor
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#if rp_overlays
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{
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