Tone down ssao

This commit is contained in:
Lubos Lenco 2017-08-17 23:14:49 +02:00
parent af2bd70e52
commit 0517a71990
2 changed files with 2 additions and 2 deletions

View file

@ -143,7 +143,7 @@ void main() {
#endif
#ifdef _SSRS
float tvis = traceShadow(-l, p, gbuffer0, invVP, eye);
float tvis = traceShadowSS(-l, p, gbuffer0, invVP, eye);
// vec2 coords = getProjectedCoord(hitCoord);
// vec2 deltaCoords = abs(vec2(0.5, 0.5) - coords.xy);
// float screenEdgeFactor = clamp(1.0 - (deltaCoords.x + deltaCoords.y), 0.0, 1.0);

View file

@ -492,7 +492,7 @@ def init_properties():
bpy.types.World.generate_ocean_fade = bpy.props.FloatProperty(name="Fade", default=1.8, update=assets.invalidate_shader_cache)
bpy.types.World.generate_ssao = bpy.props.BoolProperty(name="SSAO", description="Screen-Space Ambient Occlusion", default=True, update=assets.invalidate_shader_cache)
bpy.types.World.generate_ssao_size = bpy.props.FloatProperty(name="Size", default=0.12, update=assets.invalidate_shader_cache)
bpy.types.World.generate_ssao_strength = bpy.props.FloatProperty(name="Strength", default=0.2, update=assets.invalidate_shader_cache)
bpy.types.World.generate_ssao_strength = bpy.props.FloatProperty(name="Strength", default=0.1, update=assets.invalidate_shader_cache)
bpy.types.World.generate_ssao_half_res = bpy.props.BoolProperty(name="Half Res", description="Trace in half resolution", default=False, update=assets.invalidate_shader_cache) # TODO: Refactor as quality enum
bpy.types.World.generate_bloom = bpy.props.BoolProperty(name="Bloom", default=True, update=assets.invalidate_shader_cache)
bpy.types.World.generate_bloom_threshold = bpy.props.FloatProperty(name="Threshold", default=5.0, update=assets.invalidate_shader_cache)