From 0636eb85c66ca1b35b657fa566da0dd0d3433b6f Mon Sep 17 00:00:00 2001 From: QuantumCoderQC Date: Mon, 18 Oct 2021 19:54:00 +0200 Subject: [PATCH] add morph attribute to shaders --- blender/arm/material/shader.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/blender/arm/material/shader.py b/blender/arm/material/shader.py index ada7534e..ec091f4e 100644 --- a/blender/arm/material/shader.py +++ b/blender/arm/material/shader.py @@ -92,7 +92,7 @@ class ShaderContext: def sort_vs(self): vs = [] - ar = ['pos', 'nor', 'tex', 'tex1', 'col', 'tang', 'bone', 'weight', 'ipos', 'irot', 'iscl'] + ar = ['pos', 'nor', 'tex', 'tex1', 'morph', 'col', 'tang', 'bone', 'weight', 'ipos', 'irot', 'iscl'] for ename in ar: elem = self.get_elem(ename) if elem != None: