Better rp labels
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@ -349,7 +349,7 @@ class ArmRPListItem(bpy.types.PropertyGroup):
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rp_background = EnumProperty(
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items=[('World', 'World', 'World'),
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('Clear', 'Clear', 'Clear'),
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('Off', 'Off', 'Off'),
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('Off', 'No Clear', 'Off'),
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],
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name="Background", description="Background type", default='World', update=update_renderpath)
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arm_irradiance = BoolProperty(name="Irradiance", description="Generate spherical harmonics", default=True, update=assets.invalidate_shader_cache)
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@ -385,7 +385,7 @@ class ArmRPListItem(bpy.types.PropertyGroup):
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('4', '4', '4')],
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name="Super Sampling", description="Screen resolution multiplier", default='1', update=update_renderpath)
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rp_antialiasing = EnumProperty(
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items=[('Off', 'Off', 'Off'),
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items=[('Off', 'No AA', 'Off'),
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('FXAA', 'FXAA', 'FXAA'),
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('SMAA', 'SMAA', 'SMAA'),
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('TAA', 'TAA', 'TAA')],
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@ -393,7 +393,7 @@ class ArmRPListItem(bpy.types.PropertyGroup):
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rp_volumetriclight = BoolProperty(name="Volumetric Light", description="Use volumetric lighting", default=False, update=update_renderpath)
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rp_ssr = BoolProperty(name="SSR", description="Screen space reflections", default=False, update=update_renderpath)
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rp_ssgi = EnumProperty(
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items=[('Off', 'Off', 'Off'),
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items=[('Off', 'No AO', 'Off'),
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('SSAO', 'SSAO', 'Screen space ambient occlusion'),
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('RTAO', 'RTAO', 'Ray-traced ambient occlusion'),
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('RTGI', 'RTGI', 'Ray-traced global illumination')
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