Implement deactivation params

This commit is contained in:
Lubos Lenco 2017-11-06 13:01:08 +01:00
parent 8be4c457c9
commit 0a81944b40
4 changed files with 50 additions and 28 deletions

View file

@ -23,12 +23,9 @@ class RigidBody extends Trait {
public var linearDamping:Float;
public var angularDamping:Float;
public var passive:Bool;
var linearFactorX:Float;
var linearFactorY:Float;
var linearFactorZ:Float;
var angularFactorX:Float;
var angularFactorY:Float;
var angularFactorZ:Float;
var linearFactors:Array<Float>;
var angularFactors:Array<Float>;
var deactivationParams:Array<Float>;
public var group = 1;
public var ghost = false;
@ -43,8 +40,8 @@ class RigidBody extends Trait {
public function new(mass = 1.0, shape = Shape.Box, friction = 0.5, restitution = 0.0, collisionMargin = 0.0,
linearDamping = 0.04, angularDamping = 0.1, passive = false,
linearFactor:Array<Float> = null, angularFactor:Array<Float> = null,
group = 1, ghost = false) {
linearFactors:Array<Float> = null, angularFactors:Array<Float> = null,
group = 1, ghost = false, deactivationParams:Array<Float> = null) {
super();
this.mass = mass;
@ -55,14 +52,11 @@ class RigidBody extends Trait {
this.linearDamping = linearDamping;
this.angularDamping = angularDamping;
this.passive = passive;
this.linearFactorX = linearFactor[0];
this.linearFactorY = linearFactor[1];
this.linearFactorZ = linearFactor[2];
this.angularFactorX = angularFactor[0];
this.angularFactorY = angularFactor[1];
this.angularFactorZ = angularFactor[2];
this.linearFactors = linearFactors;
this.angularFactors = angularFactors;
this.group = group;
this.ghost = ghost;
this.deactivationParams = deactivationParams;
notifyOnAdd(init);
notifyOnLateUpdate(lateUpdate);
@ -163,23 +157,30 @@ class RigidBody extends Trait {
body.setRollingFriction(friction);
body.setRestitution(restitution);
id = nextId;
nextId++;
if (deactivationParams != null) {
setDeactivationParams(deactivationParams[0], deactivationParams[1], deactivationParams[2]);
}
else {
setActivationState(ActivationState.NoDeactivation);
}
if (linearDamping != 0.04 || angularDamping != 0.1) {
body.setDamping(linearDamping, angularDamping);
}
if (linearFactorX != 1.0 || linearFactorY != 1.0 || linearFactorZ != 1.0) {
setLinearFactor(linearFactorX, linearFactorY, linearFactorZ);
if (linearFactors != null) {
setLinearFactor(linearFactors[0], linearFactors[1], linearFactors[2]);
}
if (angularFactorX != 1.0 || angularFactorY != 1.0 || angularFactorZ != 1.0) {
setAngularFactor(angularFactorX, angularFactorY, angularFactorZ);
if (angularFactors != null) {
setAngularFactor(angularFactors[0], angularFactors[1], angularFactors[2]);
}
if (ghost) body.setCollisionFlags(body.getCollisionFlags() | BtCollisionObject.CF_NO_CONTACT_RESPONSE);
id = nextId;
nextId++;
#if js
//body.setUserIndex(nextId);
untyped body.userIndex = id;
@ -235,6 +236,11 @@ class RigidBody extends Trait {
body.setActivationState(newState);
}
public function setDeactivationParams(linearThreshold:Float, angularThreshold:Float, time:Float) {
body.setSleepingThresholds(linearThreshold, angularThreshold);
// body.setDeactivationTime(time); // not available in ammo
}
public function applyImpulse(impulse:Vec4, loc:Vec4 = null) {
activate();
if (loc == null) {
@ -313,7 +319,7 @@ class RigidBody extends Trait {
}
}
@:enum abstract Shape(Int) from Int {
@:enum abstract Shape(Int) from Int to Int {
var Box = 0;
var Sphere = 1;
var ConvexHull = 2;
@ -325,7 +331,7 @@ class RigidBody extends Trait {
var StaticMesh = 8;
}
@:enum abstract ActivationState(Int) from Int {
@:enum abstract ActivationState(Int) from Int to Int {
var Active = 1;
var NoDeactivation = 4;
var NoSimulation = 5;

View file

@ -2999,8 +2999,8 @@ class ArmoryExporter:
x['parameters'].append(str(rb.linear_damping))
x['parameters'].append(str(rb.angular_damping))
x['parameters'].append(str(rb.type == 'PASSIVE').lower())
lin_fac = '[{0}, {1}, {2}'.format(str(bobject.arm_rb_linear_factor[0]), str(bobject.arm_rb_linear_factor[1]), str(bobject.arm_rb_linear_factor[2]))
ang_fac = '[{0}, {1}, {2}'.format(str(bobject.arm_rb_angular_factor[0]), str(bobject.arm_rb_angular_factor[1]), str(bobject.arm_rb_angular_factor[2]))
lin_fac = '[{0}, {1}, {2}]'.format(str(bobject.arm_rb_linear_factor[0]), str(bobject.arm_rb_linear_factor[1]), str(bobject.arm_rb_linear_factor[2]))
ang_fac = '[{0}, {1}, {2}]'.format(str(bobject.arm_rb_angular_factor[0]), str(bobject.arm_rb_angular_factor[1]), str(bobject.arm_rb_angular_factor[2]))
x['parameters'].append(lin_fac)
x['parameters'].append(ang_fac)
col_group = ''
@ -3008,6 +3008,11 @@ class ArmoryExporter:
col_group = ('1' if b else '0') + col_group
x['parameters'].append(str(int(col_group, 2)))
x['parameters'].append(str(bobject.arm_rb_ghost).lower())
if rb.use_deactivation or bobject.arm_rb_force_deactivation:
deact_params = lin_fac = '[{0}, {1}, {2}]'.format(str(rb.deactivate_linear_velocity), str(rb.deactivate_angular_velocity), str(bobject.arm_rb_deactivation_time))
x['parameters'].append(deact_params)
else:
x['parameters'].append('null')
o['traits'].append(x)
# Soft bodies modifier

View file

@ -172,6 +172,8 @@ def init_properties():
bpy.types.Object.arm_rb_linear_factor = bpy.props.FloatVectorProperty(name="Linear Factor", size=3, description="Set to 0 to lock axis", default=[1,1,1])
bpy.types.Object.arm_rb_angular_factor = bpy.props.FloatVectorProperty(name="Angular Factor", size=3, description="Set to 0 to lock axis", default=[1,1,1])
bpy.types.Object.arm_rb_ghost = bpy.props.BoolProperty(name="Ghost", description="Disable contact response", default=False)
bpy.types.Object.arm_rb_force_deactivation = bpy.props.BoolProperty(name="Force Deactivation", description="Force deactivation on all rigid bodies for performance", default=True)
bpy.types.Object.arm_rb_deactivation_time = bpy.props.FloatProperty(name="Deactivation Time", description="Delay putting rigid body into sleep", default=0.0)
bpy.types.Object.arm_animation_enabled = bpy.props.BoolProperty(name="Animation", description="Enable skinning & timeline animation", default=True)
bpy.types.Object.arm_tilesheet = bpy.props.StringProperty(name="Tilesheet", description="Set tilesheet animation", default='')
bpy.types.Object.arm_tilesheet_action = bpy.props.StringProperty(name="Tilesheet Action", description="Set startup action", default='')

View file

@ -117,10 +117,19 @@ class PhysicsPropsPanel(bpy.types.Panel):
if obj == None:
return
layout.prop(obj, 'arm_rb_linear_factor')
layout.prop(obj, 'arm_rb_angular_factor')
layout.prop(obj, 'arm_soft_body_margin')
layout.prop(obj, 'arm_rb_ghost')
if obj.rigid_body != None:
# use_deactivation = obj.rigid_body.use_deactivation
# layout.prop(obj.rigid_body, 'use_deactivation')
# row = layout.row()
# row.enabled = use_deactivation
# row.prop(obj, 'arm_rb_deactivation_time')
layout.prop(obj, 'arm_rb_linear_factor')
layout.prop(obj, 'arm_rb_angular_factor')
layout.prop(obj, 'arm_rb_ghost')
layout.prop(obj, 'arm_rb_force_deactivation')
if obj.soft_body != None:
layout.prop(obj, 'arm_soft_body_margin')
# Menu in data region
class DataPropsPanel(bpy.types.Panel):