rename-ln-labels

This commit is contained in:
Henrique 2020-09-29 13:38:17 -03:00
parent 3bc39d82cc
commit 0ba0884b35
30 changed files with 61 additions and 53 deletions

View file

@ -5,7 +5,7 @@ class ActiveCameraNode(ArmLogicTreeNode):
@seeNode Set Active Camera"""
bl_idname = 'LNActiveCameraNode'
bl_label = 'Get Active Camera'
bl_label = 'Get Camera Active'
arm_version = 1
def init(self, context):

View file

@ -5,7 +5,7 @@ class SetCameraNode(ArmLogicTreeNode):
@seeNode Get Active Camera"""
bl_idname = 'LNSetCameraNode'
bl_label = 'Set Active Camera'
bl_label = 'Set Camera Active'
arm_version = 1
def init(self, context):

View file

@ -1,10 +1,12 @@
from arm.logicnode.arm_nodes import *
class SurfaceNode(ArmLogicTreeNode):
"""Runs the output when the defined action over the screen is done."""
bl_idname = 'LNMergedSurfaceNode'
bl_label = 'Surface'
arm_version = 1
class OnSurfaceNode(ArmLogicTreeNode):
"""Deprecated. Is recommended to use Surface node instead."""
bl_idname = 'LNOnSurfaceNode'
bl_label = 'On Surface'
bl_description = "Please use the \"Surface\" node instead"
bl_icon = 'ERROR'
arm_version = 2
property0: EnumProperty(
items = [('Touched', 'Touched', 'Touched'),
('Started', 'Started', 'Started'),
@ -13,11 +15,10 @@ class SurfaceNode(ArmLogicTreeNode):
name='', default='Touched')
def init(self, context):
super(SurfaceNode, self).init(context)
super(OnSurfaceNode, self).init(context)
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('NodeSocketBool', 'State')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(SurfaceNode, category=PKG_AS_CATEGORY, section='surface')
add_node(OnSurfaceNode, category=PKG_AS_CATEGORY, section='surface', is_obsolete=True)

View file

@ -1,10 +1,12 @@
from arm.logicnode.arm_nodes import *
class VirtualButtonNode(ArmLogicTreeNode):
"""Runs the output when the action over the virtual button is done."""
bl_idname = 'LNMergedVirtualButtonNode'
bl_label = 'Virtual Button'
arm_version = 1
class OnVirtualButtonNode(ArmLogicTreeNode):
"""Deprecated. Is recommended to use 'Virtual Button' node instead."""
bl_idname = 'LNOnVirtualButtonNode'
bl_label = 'On Virtual Button'
bl_description = "Please use the \"Virtual Button\" node instead"
bl_icon = 'ERROR'
arm_version = 2
property0: EnumProperty(
items = [('Down', 'Down', 'Down'),
('Started', 'Started', 'Started'),
@ -13,12 +15,11 @@ class VirtualButtonNode(ArmLogicTreeNode):
property1: StringProperty(name='', default='button')
def init(self, context):
super(VirtualButtonNode, self).init(context)
super(OnVirtualButtonNode, self).init(context)
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('NodeSocketBool', 'State')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
layout.prop(self, 'property1')
add_node(VirtualButtonNode, category=PKG_AS_CATEGORY, section='virtual')
add_node(OnVirtualButtonNode, category=PKG_AS_CATEGORY, section='virtual', is_obsolete=True)

View file

@ -4,7 +4,9 @@ class ScaleObjectNode(ArmLogicTreeNode):
"""Deprecated. 'Use Set Object Scale' instead."""
bl_idname = 'LNScaleObjectNode'
bl_label = 'Scale Object'
arm_version = 1
bl_description = "Please use the \"Set Object Scale\" node instead"
bl_icon = 'ERROR'
arm_version = 2
def init(self, context):
super(ScaleObjectNode, self).init(context)
@ -13,4 +15,4 @@ class ScaleObjectNode(ArmLogicTreeNode):
self.add_input('NodeSocketVector', 'Scale')
self.add_output('ArmNodeSocketAction', 'Out')
add_node(ScaleObjectNode, category=PKG_AS_CATEGORY, section='scale')
add_node(ScaleObjectNode, category=PKG_AS_CATEGORY, section='scale', is_obsolete=True)

View file

@ -4,11 +4,13 @@ class SurfaceCoordsNode(ArmLogicTreeNode):
"""Deprecated. Is recommended to use 'Get Touch Location' and 'Get Touch Movement' node instead."""
bl_idname = 'LNSurfaceCoordsNode'
bl_label = 'Surface Coords'
arm_version = 1
bl_description = "Please use the \"Get Touch Movement\" and \"Get Touch Location\" nodes instead"
bl_icon = 'ERROR'
arm_version = 2
def init(self, context):
super(SurfaceCoordsNode, self).init(context)
self.add_output('NodeSocketVector', 'Coords')
self.add_output('NodeSocketVector', 'Movement')
add_node(SurfaceCoordsNode, category=PKG_AS_CATEGORY, section='surface')
add_node(SurfaceCoordsNode, category=PKG_AS_CATEGORY, section='surface', is_obsolete=True)

View file

@ -11,7 +11,7 @@ class GamepadNode(ArmLogicTreeNode):
@option Button: the gamepad button that should activate the output.
"""
bl_idname = 'LNMergedGamepadNode'
bl_label = 'Gamepad'
bl_label = 'On Gamepad'
arm_version = 1
property0: EnumProperty(

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class KeyboardNode(ArmLogicTreeNode):
"""Activates the output when there is a keyboard event."""
bl_idname = 'LNMergedKeyboardNode'
bl_label = 'Keyboard'
bl_label = 'On Keyboard'
arm_version = 1
property0: EnumProperty(

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class MouseNode(ArmLogicTreeNode):
"""Activates the output when there is a mouse button event."""
bl_idname = 'LNMergedMouseNode'
bl_label = 'Mouse'
bl_label = 'On Mouse'
arm_version = 1
property0: EnumProperty(
items = [('Down', 'Down', 'Down'),

View file

@ -1,8 +1,8 @@
from arm.logicnode.arm_nodes import *
class OnSurfaceNode(ArmLogicTreeNode):
"""Deprecated. Is recommended to use Surface node instead."""
bl_idname = 'LNOnSurfaceNode'
class SurfaceNode(ArmLogicTreeNode):
"""Runs the output when the defined action over the screen is done."""
bl_idname = 'LNMergedSurfaceNode'
bl_label = 'On Surface'
arm_version = 1
property0: EnumProperty(
@ -13,10 +13,11 @@ class OnSurfaceNode(ArmLogicTreeNode):
name='', default='Touched')
def init(self, context):
super(OnSurfaceNode, self).init(context)
super(SurfaceNode, self).init(context)
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('NodeSocketBool', 'State')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(OnSurfaceNode, category=PKG_AS_CATEGORY, section='surface')
add_node(SurfaceNode, category=PKG_AS_CATEGORY, section='surface')

View file

@ -1,8 +1,8 @@
from arm.logicnode.arm_nodes import *
class OnVirtualButtonNode(ArmLogicTreeNode):
"""Deprecated. Is recommended to use 'Virtual Button' node instead."""
bl_idname = 'LNOnVirtualButtonNode'
class VirtualButtonNode(ArmLogicTreeNode):
"""Runs the output when the action over the virtual button is done."""
bl_idname = 'LNMergedVirtualButtonNode'
bl_label = 'On Virtual Button'
arm_version = 1
property0: EnumProperty(
@ -13,11 +13,12 @@ class OnVirtualButtonNode(ArmLogicTreeNode):
property1: StringProperty(name='', default='button')
def init(self, context):
super(OnVirtualButtonNode, self).init(context)
super(VirtualButtonNode, self).init(context)
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('NodeSocketBool', 'State')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
layout.prop(self, 'property1')
add_node(OnVirtualButtonNode, category=PKG_AS_CATEGORY, section='virtual')
add_node(VirtualButtonNode, category=PKG_AS_CATEGORY, section='virtual')

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class VectorMixNode(ArmLogicTreeNode):
"""Use to interpolate between vectors."""
bl_idname = 'LNVectorMixNode'
bl_label = 'Vector Mix'
bl_label = 'Mix Vector'
arm_version = 1
property0: EnumProperty(
items = [('Linear', 'Linear', 'Linear'),

View file

@ -3,12 +3,12 @@ from arm.logicnode.arm_nodes import *
class PickLocationNode(ArmLogicTreeNode):
"""Use to pick a location in a navmesh."""
bl_idname = 'LNPickLocationNode'
bl_label = 'Pick Navmesh Location'
bl_label = 'Pick NavMesh Location'
arm_version = 1
def init(self, context):
super(PickLocationNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Navmesh')
self.add_input('ArmNodeSocketObject', 'NavMesh')
self.add_input('NodeSocketVector', 'Screen Coords')
self.add_output('NodeSocketVector', 'Location')

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetChildrenNode(ArmLogicTreeNode):
"""Use to get the children of an object."""
bl_idname = 'LNGetChildrenNode'
bl_label = 'Get Children'
bl_label = 'Get Object Children'
arm_version = 1
def init(self, context):

View file

@ -7,7 +7,7 @@ class GetContactsNode(ArmLogicTreeNode):
@seeNode Get First Contact
"""
bl_idname = 'LNGetContactsNode'
bl_label = 'Get Contacts'
bl_label = 'Get RB Contacts'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetRigidBodyDataNode(ArmLogicTreeNode):
"""Use to get the data of a rigid body."""
bl_idname = 'LNGetRigidBodyDataNode'
bl_label = 'Get Rigid Body Data'
bl_label = 'Get RB Data'
arm_version = 1
def init(self, context):

View file

@ -6,7 +6,7 @@ class GetFirstContactNode(ArmLogicTreeNode):
@seeNode Get Contacts
"""
bl_idname = 'LNGetFirstContactNode'
bl_label = 'Get First Contact'
bl_label = 'Get RB First Contact'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class GetVelocityNode(ArmLogicTreeNode):
"""Get the world velocity of a rigid body."""
bl_idname = 'LNGetVelocityNode'
bl_label = 'Get Rigid Body Velocity'
bl_label = 'Get RB Velocity'
arm_version = 1
def init(self, context):

View file

@ -6,7 +6,7 @@ from arm.logicnode.arm_nodes import *
class RemovePhysicsNode (ArmLogicTreeNode):
"""Use to delete a rigid body from an object."""
bl_idname = 'LNRemovePhysicsNode'
bl_label = 'Remove Rigid Body'
bl_label = 'Remove RB'
arm_version = 1
def init(self, context):

View file

@ -6,7 +6,7 @@ from arm.logicnode.arm_nodes import *
class SetActivationStateNode(ArmLogicTreeNode):
"""Use to set the activation state of a rigid body."""
bl_idname = 'LNSetActivationStateNode'
bl_label = 'Set Activation State'
bl_label = 'Set RB Activation State'
bl_icon = 'NONE'
arm_version = 1
property0: EnumProperty(

View file

@ -6,7 +6,7 @@ from arm.logicnode.arm_nodes import *
class SetFrictionNode (ArmLogicTreeNode):
"""Use to set the friction of a rigid body."""
bl_idname = 'LNSetFrictionNode'
bl_label = 'Set Friction'
bl_label = 'Set RB Friction'
bl_icon = 'NONE'
arm_version = 1

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetGravityEnabledNode(ArmLogicTreeNode):
"""Use to set if the gravity is enabled for a rigid body."""
bl_idname = 'LNSetGravityEnabledNode'
bl_label = 'Set Rigid Body Gravity'
bl_label = 'Set RB Gravity Enabled'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetVelocityNode(ArmLogicTreeNode):
"""Set the velocity of a rigid body."""
bl_idname = 'LNSetVelocityNode'
bl_label = 'Set Rigid Body Velocity'
bl_label = 'Set RB Velocity'
arm_version = 1
def init(self, context):

View file

@ -6,7 +6,7 @@ class SetGravityNode(ArmLogicTreeNode):
@seeNode Get World Gravity
"""
bl_idname = 'LNSetGravityNode'
bl_label = 'Set Gravity'
bl_label = 'Set World Gravity'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class ChromaticAberrationGetNode(ArmLogicTreeNode):
"""Use to get the chromatic aberration post-processing settings."""
bl_idname = 'LNChromaticAberrationGetNode'
bl_label = 'Get ChromaticAberration Settings'
bl_label = 'Get CA Settings'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class ChromaticAberrationSetNode(ArmLogicTreeNode):
"""Use to set the chromatic aberration post-processing settings."""
bl_idname = 'LNChromaticAberrationSetNode'
bl_label = 'Set Chromatic Aberration Settings'
bl_label = 'Set CA Settings'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class ActiveSceneNode(ArmLogicTreeNode):
"""Get the active scene."""
bl_idname = 'LNActiveSceneNode'
bl_label = 'Get Active Scene'
bl_label = 'Get Scene Active'
arm_version = 1
def init(self, context):

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SetSceneNode(ArmLogicTreeNode):
"""Set the active scene."""
bl_idname = 'LNSetSceneNode'
bl_label = 'Set Scene'
bl_label = 'Set Scene Active'
arm_version = 1
def init(self, context):