Defines to lower-case.
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@ -9,7 +9,7 @@ import armory.trait.internal.CameraController;
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@:keep
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class FirstPersonController extends CameraController {
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#if (!WITH_PHYSICS)
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#if (!arm_physics)
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public function new() { super(); }
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#else
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@ -14,7 +14,7 @@ import armory.system.Keymap;
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@:keep
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class GunController extends Trait {
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#if (!WITH_PHYSICS)
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#if (!arm_physics)
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public function new() { super(); }
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#else
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@ -4,14 +4,14 @@ import iron.Trait;
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import iron.system.Input;
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import armory.trait.internal.RigidBody;
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import armory.trait.internal.PhysicsWorld;
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#if WITH_PHYSICS
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#if arm_physics
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import haxebullet.Bullet;
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#end
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@:keep
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class PhysicsDrag extends Trait {
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#if (!WITH_PHYSICS)
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#if (!arm_physics)
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public function new() { super(); }
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#else
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@ -6,7 +6,7 @@ import armory.trait.internal.CameraController;
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@:keep
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class SidescrollerController extends CameraController {
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#if (!WITH_PHYSICS)
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#if (!arm_physics)
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public function new() { super(); }
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#else
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@ -8,7 +8,7 @@ import armory.trait.internal.CameraController;
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@:keep
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class ThirdPersonController extends CameraController {
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#if (!WITH_PHYSICS)
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#if (!arm_physics)
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public function new() { super(); }
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#else
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@ -7,14 +7,14 @@ import iron.object.Transform;
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import iron.system.Time;
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import armory.trait.internal.PhysicsWorld;
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import armory.system.Keymap;
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#if WITH_PHYSICS
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#if arm_physics
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import haxebullet.Bullet;
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#end
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@:keep
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class VehicleBody extends Trait {
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#if (!WITH_PHYSICS)
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#if (!arm_physics)
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public function new() { super(); }
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#else
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@ -246,7 +246,7 @@ class VehicleBody extends Trait {
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class VehicleWheel {
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#if (!WITH_PHYSICS)
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#if (!arm_physics)
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public function new() { }
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#else
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@ -9,7 +9,7 @@ import armory.system.Keymap;
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@:keep
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class CameraController extends Trait {
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#if (!WITH_PHYSICS)
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#if (!arm_physics)
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public function new() { super(); }
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#else
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@ -1,7 +1,7 @@
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package armory.trait.internal;
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import iron.Trait;
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#if WITH_PROFILE
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#if arm_profile
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import kha.Scheduler;
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import iron.data.RenderPath;
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import iron.object.CameraObject;
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@ -12,7 +12,7 @@ import zui.Id;
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@:keep
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class Console extends Trait {
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#if (!WITH_PROFILE)
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#if (!arm_profile)
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public function new() { super(); }
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#else
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@ -96,7 +96,7 @@ class Console extends Trait {
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g.begin(false);
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#if WITH_PROFILE
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#if arm_profile
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totalTime += frameTime;
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renderTime += iron.App.renderTime;
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frames++;
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@ -125,9 +125,9 @@ class Console extends Trait {
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}
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function update() {
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#if WITH_PROFILE
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#if arm_profile
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updateTime += iron.App.updateTime;
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#if WITH_PHYSICS
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#if arm_physics
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physTime += PhysicsWorld.physTime;
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#end
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#end
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@ -1,6 +1,6 @@
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package armory.trait.internal;
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#if WITH_PHYSICS
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#if arm_physics
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import haxebullet.Bullet;
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#end
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import iron.Trait;
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@ -20,10 +20,10 @@ class ContactPair {
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@:keep
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class PhysicsWorld extends Trait {
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#if (!WITH_PHYSICS)
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#if (!arm_physics)
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public function new() { super(); }
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#else
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#if WITH_PROFILE
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#if arm_profile
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public static var physTime = 0.0;
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#end
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@ -114,7 +114,7 @@ class PhysicsWorld extends Trait {
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}
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public function update() {
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#if WITH_PROFILE
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#if arm_profile
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var startTime = kha.Scheduler.realTime();
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#end
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@ -123,7 +123,7 @@ class PhysicsWorld extends Trait {
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world.ptr.stepSimulation(timeStep, 1, fixedStep);
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updateContacts();
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#if WITH_PROFILE
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#if arm_profile
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physTime = kha.Scheduler.realTime() - startTime;
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#end
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}
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@ -1,6 +1,6 @@
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package armory.trait.internal;
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#if WITH_PHYSICS
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#if arm_physics
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import haxebullet.Bullet;
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#end
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import iron.Trait;
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@ -12,7 +12,7 @@ import iron.object.MeshObject;
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@:keep
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class RigidBody extends Trait {
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#if (!WITH_PHYSICS)
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#if (!arm_physics)
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public function new() { super(); }
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#else
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@ -734,11 +734,11 @@ def traverse_renderpath(node, node_group, render_targets, depth_buffers):
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# Gather defs from linked nodes
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if node.bl_idname == 'TAAPassNodeType' or node.bl_idname == 'MotionBlurVelocityPassNodeType' or node.bl_idname == 'SSAOReprojectPassNodeType':
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if preprocess_renderpath.velocity_def_added == False:
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assets.add_khafile_def('WITH_VELOC')
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assets.add_khafile_def('arm_veloc')
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bpy.data.worlds['Arm'].world_defs += '_Veloc'
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preprocess_renderpath.velocity_def_added = True
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if node.bl_idname == 'TAAPassNodeType':
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assets.add_khafile_def('WITH_TAA')
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assets.add_khafile_def('arm_taa')
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# bpy.data.worlds['Arm'].world_defs += '_TAA'
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elif node.bl_idname == 'SMAAPassNodeType':
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bpy.data.worlds['Arm'].world_defs += '_SMAA'
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@ -748,7 +748,7 @@ def traverse_renderpath(node, node_group, render_targets, depth_buffers):
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bpy.data.worlds['Arm'].world_defs += '_SSAO'
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elif node.bl_idname == 'DrawStereoNodeType':
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assets.add_khafile_def('WITH_VR')
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assets.add_khafile_def('arm_vr')
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bpy.data.worlds['Arm'].world_defs += '_VR'
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# Collect render targets
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@ -29,7 +29,7 @@ project.addSources('Sources');
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f.write(add_armory_library(sdk_path, 'iron'))
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if export_physics:
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f.write("project.addDefine('WITH_PHYSICS');\n")
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f.write("project.addDefine('arm_physics');\n")
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f.write(add_armory_library(sdk_path + '/lib/', 'haxebullet'))
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if dce_full:
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@ -37,7 +37,7 @@ project.addSources('Sources');
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# Electron live patching
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# if is_play and wrd.ArmPlayLivePatch == True and wrd.ArmPlayRuntime == 'Electron':
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# f.write("project.addDefine('WITH_PATCH_ELECTRON');\n")
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# f.write("project.addDefine('arm_patch_electron');\n")
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# Native scripting
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# f.write(add_armory_library(sdk_path + '/lib/', 'haxeduktape'))
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@ -54,7 +54,7 @@ project.addSources('Sources');
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f.write("project.addAssets('" + ref + "');\n")
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if wrd.ArmPlayConsole:
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f.write("project.addDefine('WITH_PROFILE');\n")
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f.write("project.addDefine('arm_profile');\n")
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f.write(add_armory_library(sdk_path, 'lib/zui'))
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font_path = sdk_path + '/armory/Assets/droid_sans.ttf'
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font_path = font_path.replace('\\', '/')
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@ -65,13 +65,13 @@ project.addSources('Sources');
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# f.write(add_armory_library(sdk_path, 'lib/haxeui/hscript'))
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if wrd.ArmMinimize == False:
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f.write("project.addDefine('WITH_JSON');\n")
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f.write("project.addDefine('arm_json');\n")
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if wrd.ArmDeinterleavedBuffers == True:
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f.write("project.addDefine('WITH_DEINTERLEAVED');\n")
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f.write("project.addDefine('arm_deinterleaved');\n")
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if wrd.generate_gpu_skin == False:
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f.write("project.addDefine('WITH_CPU_SKIN');\n")
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f.write("project.addDefine('arm_cpu_skin');\n")
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for d in assets.khafile_defs:
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f.write("project.addDefine('" + d + "');\n")
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@ -102,7 +102,7 @@ class Main {
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iron.system.CompileTime.importPackage('armory.trait');
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iron.system.CompileTime.importPackage('armory.renderpath');
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iron.system.CompileTime.importPackage('""" + wrd.ArmProjectPackage + """');
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#if (js && WITH_PHYSICS)
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#if (js && arm_physics)
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untyped __js__("
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function loadScript(url, callback) {
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var head = document.getElementsByTagName('head')[0];
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