Replace if conditions with switch

This commit is contained in:
tong 2020-06-27 15:59:53 +02:00
parent effd982afa
commit 11a3358879

View file

@ -1,9 +1,8 @@
package armory.renderpath;
import iron.Scene;
import iron.object.Object;
import iron.data.MaterialData;
import iron.math.Vec4;
import iron.object.Object;
class Postprocess {
@ -100,253 +99,208 @@ class Postprocess {
public static function vec3Link(object:Object, mat:MaterialData, link:String):iron.math.Vec4 {
var v:Vec4 = null;
if (link == "_globalWeight") {
switch link {
case "_globalWeight":
var ppm_index = 0;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_global_uniforms[ppm_index][0];
v.y = colorgrading_global_uniforms[ppm_index][1];
v.z = colorgrading_global_uniforms[ppm_index][2];
}
if (link == "_globalTint") {
case "_globalTint":
var ppm_index = 1;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_global_uniforms[ppm_index][0];
v.y = colorgrading_global_uniforms[ppm_index][1];
v.z = colorgrading_global_uniforms[ppm_index][2];
}
if (link == "_globalSaturation") {
case "_globalSaturation":
var ppm_index = 2;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_global_uniforms[ppm_index][0];
v.y = colorgrading_global_uniforms[ppm_index][1];
v.z = colorgrading_global_uniforms[ppm_index][2];
}
if (link == "_globalContrast") {
case "_globalContrast":
var ppm_index = 3;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_global_uniforms[ppm_index][0];
v.y = colorgrading_global_uniforms[ppm_index][1];
v.z = colorgrading_global_uniforms[ppm_index][2];
}
if (link == "_globalGamma") {
case "_globalGamma":
var ppm_index = 4;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_global_uniforms[ppm_index][0];
v.y = colorgrading_global_uniforms[ppm_index][1];
v.z = colorgrading_global_uniforms[ppm_index][2];
}
if (link == "_globalGain") {
case "_globalGain":
var ppm_index = 5;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_global_uniforms[ppm_index][0];
v.y = colorgrading_global_uniforms[ppm_index][1];
v.z = colorgrading_global_uniforms[ppm_index][2];
}
if (link == "_globalOffset") {
case "_globalOffset":
var ppm_index = 6;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_global_uniforms[ppm_index][0];
v.y = colorgrading_global_uniforms[ppm_index][1];
v.z = colorgrading_global_uniforms[ppm_index][2];
}
//Shadow ppm
if (link == "_shadowSaturation") {
case "_shadowSaturation":
var ppm_index = 0;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_shadow_uniforms[ppm_index][0];
v.y = colorgrading_shadow_uniforms[ppm_index][1];
v.z = colorgrading_shadow_uniforms[ppm_index][2];
}
if (link == "_shadowContrast") {
case "_shadowContrast":
var ppm_index = 1;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_shadow_uniforms[ppm_index][0];
v.y = colorgrading_shadow_uniforms[ppm_index][1];
v.z = colorgrading_shadow_uniforms[ppm_index][2];
}
if (link == "_shadowGamma") {
case "_shadowGamma":
var ppm_index = 2;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_shadow_uniforms[ppm_index][0];
v.y = colorgrading_shadow_uniforms[ppm_index][1];
v.z = colorgrading_shadow_uniforms[ppm_index][2];
}
if (link == "_shadowGain") {
case "_shadowGain":
var ppm_index = 3;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_shadow_uniforms[ppm_index][0];
v.y = colorgrading_shadow_uniforms[ppm_index][1];
v.z = colorgrading_shadow_uniforms[ppm_index][2];
}
if (link == "_shadowOffset") {
case "_shadowOffset":
var ppm_index = 4;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_shadow_uniforms[ppm_index][0];
v.y = colorgrading_shadow_uniforms[ppm_index][1];
v.z = colorgrading_shadow_uniforms[ppm_index][2];
}
//Midtone ppm
if (link == "_midtoneSaturation") {
case "_midtoneSaturation":
var ppm_index = 0;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_midtone_uniforms[ppm_index][0];
v.y = colorgrading_midtone_uniforms[ppm_index][1];
v.z = colorgrading_midtone_uniforms[ppm_index][2];
}
if (link == "_midtoneContrast") {
case "_midtoneContrast":
var ppm_index = 1;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_midtone_uniforms[ppm_index][0];
v.y = colorgrading_midtone_uniforms[ppm_index][1];
v.z = colorgrading_midtone_uniforms[ppm_index][2];
}
if (link == "_midtoneGamma") {
case "_midtoneGamma":
var ppm_index = 2;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_midtone_uniforms[ppm_index][0];
v.y = colorgrading_midtone_uniforms[ppm_index][1];
v.z = colorgrading_midtone_uniforms[ppm_index][2];
}
if (link == "_midtoneGain") {
case "_midtoneGain":
var ppm_index = 3;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_midtone_uniforms[ppm_index][0];
v.y = colorgrading_midtone_uniforms[ppm_index][1];
v.z = colorgrading_midtone_uniforms[ppm_index][2];
}
if (link == "_midtoneOffset") {
case "_midtoneOffset":
var ppm_index = 4;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_midtone_uniforms[ppm_index][0];
v.y = colorgrading_midtone_uniforms[ppm_index][1];
v.z = colorgrading_midtone_uniforms[ppm_index][2];
}
//Highlight ppm
if (link == "_highlightSaturation") {
case "_highlightSaturation":
var ppm_index = 0;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_highlight_uniforms[ppm_index][0];
v.y = colorgrading_highlight_uniforms[ppm_index][1];
v.z = colorgrading_highlight_uniforms[ppm_index][2];
}
if (link == "_highlightContrast") {
case "_highlightContrast":
var ppm_index = 1;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_highlight_uniforms[ppm_index][0];
v.y = colorgrading_highlight_uniforms[ppm_index][1];
v.z = colorgrading_highlight_uniforms[ppm_index][2];
}
if (link == "_highlightGamma") {
case "_highlightGamma":
var ppm_index = 2;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_highlight_uniforms[ppm_index][0];
v.y = colorgrading_highlight_uniforms[ppm_index][1];
v.z = colorgrading_highlight_uniforms[ppm_index][2];
}
if (link == "_highlightGain") {
case "_highlightGain":
var ppm_index = 3;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_highlight_uniforms[ppm_index][0];
v.y = colorgrading_highlight_uniforms[ppm_index][1];
v.z = colorgrading_highlight_uniforms[ppm_index][2];
}
if (link == "_highlightOffset") {
case "_highlightOffset":
var ppm_index = 4;
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_highlight_uniforms[ppm_index][0];
v.y = colorgrading_highlight_uniforms[ppm_index][1];
v.z = colorgrading_highlight_uniforms[ppm_index][2];
}
//Postprocess Components
if (link == "_PPComp1") {
case "_PPComp1":
v = iron.object.Uniforms.helpVec;
v.x = camera_uniforms[0]; //F-Number
v.y = camera_uniforms[1]; //Shutter
v.z = camera_uniforms[2]; //ISO
}
if (link == "_PPComp2") {
case "_PPComp2":
v = iron.object.Uniforms.helpVec;
v.x = camera_uniforms[3]; //EC
v.y = camera_uniforms[4]; //Lens Distortion
v.z = camera_uniforms[5]; //DOF Autofocus
}
if (link == "_PPComp3") {
case "_PPComp3":
v = iron.object.Uniforms.helpVec;
v.x = camera_uniforms[6]; //Distance
v.y = camera_uniforms[7]; //Focal Length
v.z = camera_uniforms[8]; //F-Stop
}
if (link == "_PPComp4") {
case "_PPComp4":
v = iron.object.Uniforms.helpVec;
v.x = Std.int(camera_uniforms[9]); //Tonemapping
v.y = camera_uniforms[10]; //Film Grain
v.z = tonemapper_uniforms[0]; //Slope
}
if (link == "_PPComp5") {
case "_PPComp5":
v = iron.object.Uniforms.helpVec;
v.x = tonemapper_uniforms[1]; //Toe
v.y = tonemapper_uniforms[2]; //Shoulder
v.z = tonemapper_uniforms[3]; //Black Clip
}
if (link == "_PPComp6") {
case "_PPComp6":
v = iron.object.Uniforms.helpVec;
v.x = tonemapper_uniforms[4]; //White Clip
v.y = lenstexture_uniforms[0]; //Center Min
v.z = lenstexture_uniforms[1]; //Center Max
}
if (link == "_PPComp7") {
case "_PPComp7":
v = iron.object.Uniforms.helpVec;
v.x = lenstexture_uniforms[2]; //Lum min
v.y = lenstexture_uniforms[3]; //Lum max
v.z = lenstexture_uniforms[4]; //Expo
}
if (link == "_PPComp8") {
case "_PPComp8":
v = iron.object.Uniforms.helpVec;
v.x = colorgrading_global_uniforms[7][0]; //LUT R
v.y = colorgrading_global_uniforms[7][1]; //LUT G
v.z = colorgrading_global_uniforms[7][2]; //LUT B
}
if (link == "_PPComp9") {
case "_PPComp9":
v = iron.object.Uniforms.helpVec;
v.x = ssr_uniforms[0]; //Step
v.y = ssr_uniforms[1]; //StepMin
v.z = ssr_uniforms[2]; //Search
}
if (link == "_PPComp10") {
case "_PPComp10":
v = iron.object.Uniforms.helpVec;
v.x = ssr_uniforms[3]; //Falloff
v.y = ssr_uniforms[4]; //Jitter
v.z = bloom_uniforms[0]; //Bloom Threshold
}
if (link == "_PPComp11") {
case "_PPComp11":
v = iron.object.Uniforms.helpVec;
v.x = bloom_uniforms[1]; //Bloom Strength
v.y = bloom_uniforms[2]; //Bloom Radius
v.z = ssao_uniforms[0]; //SSAO Strength
}
if (link == "_PPComp12") {
case "_PPComp12":
v = iron.object.Uniforms.helpVec;
v.x = ssao_uniforms[1]; //SSAO Radius
v.y = ssao_uniforms[2]; //SSAO Max Steps
v.z = 0;
}
if(link == "_PPComp13") {
case "_PPComp13":
v = iron.object.Uniforms.helpVec;
v.x = chromatic_aberration_uniforms[0]; //CA Strength
v.y = chromatic_aberration_uniforms[1]; //CA Samples
@ -354,13 +308,10 @@ class Postprocess {
}
return v;
}
public static function init() {
iron.object.Uniforms.externalVec3Links.push(vec3Link);
}
}