Shorten too long node trait operator labels

This commit is contained in:
Moritz Brückner 2020-12-30 17:57:23 +01:00
parent 4862054bcf
commit 14bca0ec80

View file

@ -834,7 +834,7 @@ def draw_traits_panel(layout: bpy.types.UILayout, obj: Union[bpy.types.Object, b
# New
column = row.column(align=True)
column.alignment = 'EXPAND'
op = column.operator("arm.new_treenode", text="New Node Tree", icon="ADD")
op = column.operator("arm.new_treenode", text="New Tree", icon="ADD")
op.is_object = is_object
# At least one check is active Logic Node Editor
is_check_logic_node_editor = False
@ -857,7 +857,7 @@ def draw_traits_panel(layout: bpy.types.UILayout, obj: Union[bpy.types.Object, b
column.enabled = False
else:
column.enabled = is_check_logic_node_editor
op = column.operator("arm.edit_treenode", text="Edit Node Tree", icon="NODETREE")
op = column.operator("arm.edit_treenode", text="Edit Tree", icon="NODETREE")
op.is_object = is_object
# Get from Node Tree Editor
column = row.column(align=True)
@ -866,7 +866,7 @@ def draw_traits_panel(layout: bpy.types.UILayout, obj: Union[bpy.types.Object, b
column.enabled = False
else:
column.enabled = is_check_logic_node_editor
op = column.operator("arm.get_treenode", text="From Node Editor", icon="IMPORT")
op = column.operator("arm.get_treenode", text="From Editor", icon="IMPORT")
op.is_object = is_object
# Row for search