Fix spaces/tabs
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@ -90,11 +90,11 @@ void rayStep(inout vec3 curPos, inout float curOpticalDepth, inout float scatter
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float l1 = lighting * stepLenWorld * tScat * density;
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curOpticalDepth *= exp(-tExt * stepLenWorld * density);
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float visibility = 0.0;
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float visibility = 0.0;
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#ifdef _Sun
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#ifdef _CSM
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mat4 LWVP = mat4(casData[4], casData[4 + 1], casData[4 + 2], casData[4 + 3]);
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mat4 LWVP = mat4(casData[4], casData[4 + 1], casData[4 + 2], casData[4 + 3]);
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#endif
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vec4 lPos = LWVP * vec4(curPos, 1.0);
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lPos.xyz /= lPos.w;
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