Rename node_class -> node_type
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@ -337,21 +337,21 @@ def add_category(category: str, section: str = 'default', icon: str = 'BLANK1',
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return None
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def add_node(node_class, category: str, section: str = 'default') -> None:
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def add_node(node_type: Type[bpy.types.Node], category: str, section: str = 'default') -> None:
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"""
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Registers a node to the given category. If no section is given, the
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node is put into the default section that does always exist.
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"""
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global nodes
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nodes.append(node_class)
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nodes.append(node_type)
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node_category = get_category(category)
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if node_category is None:
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node_category = add_category(category)
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node_category.register_node(node_class, section)
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node_class.bl_icon = node_category.icon
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node_category.register_node(node_type, section)
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node_type.bl_icon = node_category.icon
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bpy.utils.register_class(ArmActionSocket)
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bpy.utils.register_class(ArmArraySocket)
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