Fix Spawn Scene node
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@ -19,7 +19,6 @@ class SpawnSceneNode extends LogicNode {
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Scene.active.addScene(sceneName, null, function(o:armory.object.Object) {
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root = o;
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if (matrix != null) root.transform.setMatrix(matrix);
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Scene.active.root.addChild(root);
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runOutputs(0);
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});
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}
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