Fix musgrave texture node
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@ -239,12 +239,7 @@ def parse_tex_musgrave(node: bpy.types.ShaderNodeTexMusgrave, out_socket: bpy.ty
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# detail = c.parse_value_input(node.inputs[2])
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# distortion = c.parse_value_input(node.inputs[3])
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# Color
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if out_socket == node.outputs[0]:
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res = f'vec3(tex_musgrave_f({co} * {scale} * 0.5))'
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# Fac
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else:
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res = 'tex_musgrave_f({0} * {1} * 0.5)'.format(co, scale)
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res = f'tex_musgrave_f({co} * {scale} * 0.5)'
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if state.sample_bump:
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c.write_bump(node, out_socket, res)
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