From 26a0fb8c5a6f439c819c9cfb500bc8745f1298e4 Mon Sep 17 00:00:00 2001 From: QuantumCoderQC Date: Mon, 18 Oct 2021 19:52:16 +0200 Subject: [PATCH] add morph target to make_shader.py --- blender/arm/material/make_shader.py | 3 +++ 1 file changed, 3 insertions(+) diff --git a/blender/arm/material/make_shader.py b/blender/arm/material/make_shader.py index 8e95fa5c..ac541ef3 100644 --- a/blender/arm/material/make_shader.py +++ b/blender/arm/material/make_shader.py @@ -187,6 +187,9 @@ def make_instancing_and_skinning(mat: Material, mat_users: Dict[Material, List[O for bo in mat_users[mat]: if mat.arm_custom_material == '': + # Morph Targets + if arm.utils.export_morph_targets(bo) and not arm.utils.export_vcols(bo): + global_elems.append({'name': 'morph', 'data': 'short2norm'}) # GPU Skinning if arm.utils.export_bone_data(bo): global_elems.append({'name': 'bone', 'data': 'short4norm'})