Slightly improve debug console panel UI
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04909603ec
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@ -934,23 +934,20 @@ class ARM_PT_ProjectFlagsDebugConsolePanel(bpy.types.Panel):
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bl_options = {'DEFAULT_CLOSED'}
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bl_parent_id = "ARM_PT_ProjectFlagsPanel"
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def draw_header(self, context):
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wrd = bpy.data.worlds['Arm']
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self.layout.prop(wrd, 'arm_debug_console', text='')
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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wrd = bpy.data.worlds['Arm']
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row = layout.row()
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row.enabled = wrd.arm_ui != 'Disabled'
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row.prop(wrd, 'arm_debug_console')
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row = layout.row()
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row.enabled = wrd.arm_debug_console
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row.prop(wrd, 'arm_debug_console_position')
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row = layout.row()
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row.enabled = wrd.arm_debug_console
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row.prop(wrd, 'arm_debug_console_scale')
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row = layout.row()
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row.enabled = wrd.arm_debug_console
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row.prop(wrd, 'arm_debug_console_visible')
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col = layout.column()
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col.enabled = wrd.arm_debug_console
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col.prop(wrd, 'arm_debug_console_position')
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col.prop(wrd, 'arm_debug_console_scale')
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col.prop(wrd, 'arm_debug_console_visible')
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class ARM_PT_ProjectWindowPanel(bpy.types.Panel):
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bl_label = "Window"
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